(this blog will mostly be in note form, provided by Jay, due to the amount of information and detail involved + its will be for me to look back on and relearn the process. I will print screen each step to clarify the information)
Making A 3D Can
Once the Illustrator files was merged with C4D, I could begin to manipulate the paths that came with it. First of all, I chose the can illustrator file to create in 3D, this file had two paths to work with in C4D, the lid and the can body. I selected the enable axis tool and altered the can axis to, X-0, Y-0, Z-0, and for the lid only X-0. I then added two lathe tools and dragged the lid and body paths separately into each tool, this created the basic 3D body of the can to start the developing process.
- Create a new material / Add Reflectance to material
- Reflectance tab / Add... / Reflection (Legacy)
- Layer Colour / Texture / Fresnel / Layer Fresnel / Dielectric / PET
- Turn down Globals / 50% 50%
- Colour tab / Texture / add ‘canlable.jpg’
- Add this to Can Lathe object in list
Adjust Mapping
- Can Lathe / Material tag / projection / cylindrical
- Side = front / Rt click / fit to object
- Test render / map should fit can
Can top Material
- New Material / Reflectance tab /
- Add... / GGX / Roughness 20%
- Colour tab / Grey 36%
- Turn down Globals / 50% & 60%
- Add this to Top Lathe
- Omni Light / Coords XYZ / -500, 1000, -500
- Copy light / Coords XYZ / 500, 1000, -500
- Second light / intensity = 50%
- Add an Area light / place on right of can
- Coords XYZ / 500, 400, -400 / Rot H = 45deg
Add Clones
- Cloner object / Random effector / Grid array
- Count = 3,1,1 / Size = 400,200,200
- Random effector / Parameter / rotation only
- Rotation H = 180 (ish)
- Change background colour & lable artwork to your design
Render Settings
- Render Settings / Anti-Aliasing / from Geometry to Best
- Add Ambient Occlusion
- Output / size = 1000x1000 / dpi=300
- Single frame / save / jpg / 95%
- Add a destination (output folder) & file name
- Save C4d file / Render out
Making A 3D Beer Bottle
Set up Illustrator
- Open illustrator / open ‘bottle.ai’
- Alternatively, create a bottle shape / and a liquid shape
- Open rulers / Move centre point to bottom of shape
- Reduce art board size to fit
- Save file as - Illustrator 8
Open Cinema4d
- Merge ‘bottle.ai’ / rename paths
- Create 2 Lathe Nurbs / add each shape individually
- Rename accordingly (Bottle & Liquid) / tick flip normals
Environment setup
- Create a Background object
- Create a Floor object
- Create a Material and give it a name
- Add this material to floor and background
- Add a Compositing tag to floor / Tick comp background
Create Materials
- Browser / Presets / broadcast / Materials
- Glass / Glass Stained (green) / Turn off bump
- Transparency tab / Refraction = 1.2
- Turn absorption to white
- Copy Material / change colour to yellow
- Reflectance tab / Layer colour / light brown
- Add yellow to liquid lathe / Add green mat to bottle lathe
Create a Lable
- Add a cylinder object / remove caps
- Adjust size to fit snugly around bottle (rad=73cm)
2
- New material / Alpha channel / add beer mask.jpg
- Invert mask / add to cylinder
- Material tag / turn off tile / projection / cylindrical
- Right click on tag / Fit to object
- Colour channel / add ‘beerlable.jpg’
- Reflectance tab / Add... / Reflection (Legacy)
- Layer Colour / Texture / Fresnel / dielectric / jade
- Turn down Globals / Add material to cylinder
Create Bottle Top
- Spline tool / Add a Star shape / 20 points
- XZ axis / inner rad = 33 / outer rad = 37
- Add a Circle shape / Rad = 33
- Add a Circle shape / Rad = 29
- Add a Circle shape / Rad = 17
- Add a Circle shape / Rad = 0
- Create a Loft Nurbs / add all above shapes
- Move to top of bottle / move circles up to create a cap
- Select the loft object / U subdiv = 41 / V subdiv = 2
- Iso subdiv = 3 / Tick Organic form / Caps / turn off
- Simulate / Cloth / Cloth Surface / Add loft to this
- Cloth surface / subdivs = 2 / Thickness = 1
- New Material / Reflectance tab / Add... / Reflection (Legacy)
- Layer Colour / Texture / Fresnel / dielectric / PET
- Colour / add ‘cap.jpg’ / Add material to cap
- Material tag / projection = flat
- Rt click / fit to object / say yes to sub-object
- Left of viewport toolbar / select Texture Mode
- Use rotate tool to rotate texture 90deg
- Rt click on texture tag / fit to object / say yes
- Left of viewport toolbar / select Model Mode
Add Lights
- Omni Light / Coords XYZ / -500, 1000, -500
- Copy light / Coords XYZ / 500, 1000, -500
- Second light / intensity = 50%
- Add an Area light / place on right of can
- Coords XYZ / 500, 400, -400 / Rot H = 45deg
Render Settings
- Render Settings / Anti-Aliasing / from Geometry to Best
- Add Ambient Occlusion
- Output / size = 1000x1000 / dpi=300
- Single frame / save / jpg / 95%
- Add a destination (output folder) & file name
- Save C4d file / Render out
Making A Cardboard Box Template
Create a carton
- Create a Cube object / Size X=100 / Y=250 / Z=200
- Add a Fillet / Radius = 1 / Subdiv = 2
- Rt Click on list object / Make Editable
Create Selection Sets
- Sub Object Toolbar / Polygons Selection
- Select front of cube / it turns yellow
- Select menu / Grow Selection (U, Y)
- Select menu / Set Selection / Orange tag appears
- Click away from Cube object / Select Cube in list
- Select side of cube / it turns yellow
- Select menu / Grow Selection (U, Y)
- Select menu / Set Selection / Another orange tag appears
- Click away from Cube object / Select Cube again in list
- Repeat process for all faces / Name all Selection tags
Create Materials
- Create a new material for each face
- Colour tab / Texture / add front.jpg from UniLearn
- Add material to carton / material is all around box
- Select material tag in list / Drag front selection tag to window
- Carton now has image just of front face
- Repeat process for all sides of carton
- The Selection tag is key here (orange triangle)
Adjust Mapping - Top of Carton
- Select material tag for top of box
- Attributes window / Change Projection to Flat
- Sub Object Toolbar / Texture Selection
- Button bar / Rotate tool / Shift & Rotate texture Gizmo
- Rt Click on Material tag / Fit to object
- Sub Object Toolbar / Model Selection
- Omni Light / Coords XYZ / -500, 1000, -500
- Copy light / Coords XYZ / 500, 1000, -500
- Second light / intensity = 50%
- Add an Area light / place on right of can
- Coords XYZ / 500, 400, -400 / Rot H = 45deg
Render Settings
- Render Settings / Anti-Aliasing / from Geometry to Best
- Add Ambient Occlusion
- Output / size = 1000x1000 / dpi=300
- Single frame / save / jpg / 95%
- Add a destination (output folder) & file name
- Save C4d file / Render out
All in all, I have taken in and learnt a huge amount of knowledge that I will have to keep on top of to reinforce my understanding of the programme Cinema 4D. I will expand upon what I have learnt today and create designs of my own that I can merge to the products in Cinema 4D. This will be 3D packaging design for the bottle, can and box.
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