Tuesday, 11 October 2016

Freddie Davison / Cybernetic Self Research

https://s-media-cache-ak0.pinimg.com/564x/d7/9d/ec/d79dec8f3d9859b7b3a6c9b91b8b4b5e.jpg
Browsing through Pinterest for inspiration for my project, I stumbled upon this cleaver design. The design illustrates the dangers of the internet and social media, communicating the message 'In the hands of a cybercriminal, a computer is a weapon'. I have chosen this poster to research, because the overall concept relates to my project, raising awareness of false perception and the danger of connecting with anonymous profiles online.

The overall composition of this poster design is minimalistc and creates a focus around the powerful image of the grenade with fragments in the appearance of keys from a keyboard. This communicates the message that a computer can be used as a weapon to hurt anyone, in the wrong hands. This image will have most likely been constructed In Photoshop or illustrator, programmes that I will use to create my image for my poster. In my design I want to draw focus to my illusive image that manipulates high and low spatial frequencies in vision to see two separate faces. Using a similar approach to composition as Freddie Davison, will help me achieve the best results. The smaller type will allow a greater canvas to enlarge my image to engage the interactive element of my design. My design has to be large enough to see the sharp linear image that high spatial frequencies in the eyes pic up.

In addition, the colour of the type against the background Freddie Davison uses has given me an idea for my project. At first, I did not see the phrase 'every click matters'. Maybe this is intentional by Freddie, he may want to capture his audience to notice the darker heading first, before reading the concluding phrase to sum up the design. However, I fin this clever and I could experiment with this idea to create a typographic title with text that can play with the eyes high and low spatial frequencies. This could perhaps be done similar to how I get the images to create the illusion, by having blurred darker text and sharper lighter text. The thin, sharp and light text you would not see from further away or squinting, you would only see the blurred darker text. But when you move closer it should hopefully become the reverse. Or maybe, to have words that appear darker in a sentence, so when you move further away of squint the light words disappear and only the darker words remain and could say something different about the image.

Cybernetic Self / Week 3 / Nick Deakin

Idea generation was the main theme of this lecture. I was shown a large variety of designs that relate to the internet and my topic of cybernetic self. It was interesting to see where designers have gone with this idea to communicate different messages and which media channels they have used to do so. I have selected designs that intrigued me the most and what I could take parts from for my own research and elements for my project.


Rafa Alvarez


I was introduced to a design by Rafa Alvarez that illustrates the false perception that can be seen through the camera of a Skype user. It is a design that celebrates Skype's anniversary and how it positively impacts relationships. You can see in the illustration a girl has tidied up her room to connect with her partner through her tablets camera. The light of the screen illuminates the room in a pink colour to portray the emotion of love and reveals the clean and tidy part of the room. This illustrates, the ability to connect through Skype not only blossoms a relationship, it helps people get their lifes together and improves how people present themselves. This relates to my cybernetic self project and relates to the theme Network Self. If reflects the idea of false perception and what you see through the internet is sometimes not what it actually seems. Sometimes it can be for the worse, with anonymous profiles pretending to be someone else.


Kessels Kramer / Budget Hotel

Hans Brinker Budget Hotel - *Not Included from KesselsKramer on Vimeo.

http://www.kesselskramer.com/system/files/112013/5280fe3ce60d8137ab0000c4/fancybox/ecofriendly_elevator.jpg?1384185432
http://www.kesselskramer.com/system/files/112013/5280fe50e60d8137ab0000c5/fancybox/posters4-1_copy.jpg?1384185433
I was shown the Kessels Kramer's advertising designs of Hans Brinker Budget Hotel and how they used social media as a platform to vastly distribute the ironic ideology behind the design. Hans Brinker Budget Hotel is a really bad hotel and the advertising Kessels Kramer has used is blatantly honest, stripping away all of the luxury items and having only the bare essentials remaining, at a push. For such a bad hotel, it actually does really well and brings in quite a few guests. It is because the designs are unorthodox and intriguing it has gone viral after being photographed and shared through social media. This intrigues a large amount of people who want to see what the hotel is actually like to stay and people all over the world come to visit this ironically iconic place. I chose these posters to represent the advertising of budget hotel. Along with the whole ironic ideology behind these posters, I love the composition of the type and image. The strong white and green type impact powerfully on your eyes, against the grey-scale background. The colour of the environmentally friendly green and white appear all clean and crisp, however the grey-scale background creates the impression of gloom, filth and an unsanitary way of living. The way the type and image are laid out could be an idea of how I could build my final design for Cybernetic Self.


Instaboobs / Joan Cornella


This short animation by Joan Cornella is a demonstration of false perception on Instagram and the tricks people play to get attention. In an unrealistic manner Joan creates cartoons to exaggerate the things people do to get attention. By pretending to have what the majority perceive as attractive when browsing through social media to gain likes on a post. In the cartoon, the result at the other side of the post ended up being a man, pretending to have features of a woman in short snaps of himself. Linking this to my project, the animation is a good way to illustrate the false perception on social media and is a clean and comedic way to illustrate the dangers of how criminals can use anonymous profiles to engage victims to fall for these tricks.


Avant garde design



Basically, this video is about how to generate ideas and make out of the ordinary designs, in an unorthodox way. The idea behind Avant-Garde design divides the design world into two areas, above the couch and below the couch. Above the couch design is made to be co-modified and is primarily and economic vehicle for the designer and the collector, often the overall concluded and refined product. Below the couch resists co-modification through its aesthetic appearance and is often referred to the base and the ugly side to the design. From what I make of this video, the below the couch area encourages a bizarre way of working at the development stage of a design to create intriguing designs that challenge the norm. I believe I have been shown this to express, if there was ever a time to be radically experimental, it would be now.

Monday, 10 October 2016

Cybernetic Self #2 / Nick Deakin

People are social media and it has created a whole new lease of life people. On social media people no longer feel held back by boundaries and freely express themselves by sharing funny vines or liking certain posts and videos. The internet has grown to become a huge opportunity factory. The internet has made everything more accessible, tools for creation, contacts, distribution and the ease to have your own voice out there to be heard. Also, the internet has been redefined as a network of people. It encourages risk, pushed boundaries, create mutual respect, enhances creativity and connects people from different backgrounds.

We Are Internet - Episode 1: WTF is the internet? from Internet Age Media on Vimeo.

Next, I learnt where the word cybernetics originates. It is the Greek meaning for 'the art of steering' and the idea of having a goal and taking action to achieve that goal. Feedback is a word that was brought about because of cybernetics, knowing whether or not you have achieved your goal or are getting closer to it required some feedback. All living intelligence have the property of cybernetics to see a goal and try to move towards that goal, if you get knocked off course towards that goal, you notice and correct yourself to get back on path. This is all cybernetics in your brain to detect stimulus's and feedback is sent to the brain to respond to a certain stimulus. It is also a survival trait. For example, if you hold your hand off of a hot flame, cybernetics send a stimulus to your brain to create a reflex to pull your hand away immediately.



There are many forms of cybernetics, biological, technological, social and many more. Basically, all systems that have goals. From what i have learnt cybernetics is almost everything, in terms of interaction. For example, me writing this blog post is applying cybernetics. I interact, research, learn, write, explain what I have learnt to achieve a goal. Combining both technological and human cybernetics, going back and forth to work and improve my understanding and knowledge around the subject I am studying.

All in all, my understanding of cybernetics has completely changed from when I entered the lecture. Before, I believed it was completely technological and I thought cybernetics was how circuits connect and create computers and other electrical machinery. Which it is, but there is so much more to it. I have learnt it is all systems that achieve a goal. If you think about it, lots of cybernetics took place in the lecture I was just in. The presentation was cybernetics, the videos was cybernetics, learning from these are cybernetics, me taking notes was cybernetics, when I got quite warm in the room and had to take my jacket off was biological cybernetics and so on.

InSync Plus / Project research / Cybernetic Self

http://www.impawards.com/1997/posters/face_off_ver3.jpg
InSync Plus,  a leading creative force in film marketing for over 20 years, have photographed the faces of John Travolta and Nickolas Cage and have merged them together in a creative composition. Expressing an illusive and mysterious image. Most likely, the team of InSync Plus will have used Photoshop to create the combined transparent faces and illustrator to create the type for the design. The overall composition of this poster design relates to my idea and the direction i have in mind for my own poster, illustrating the dangers of social media and the anonymous profiles who try to manipulate you into their devious activities.

The black background and grey-scale faces express the nature of crime within this film. Nicolas Cage acts a terrorist and John Travolta an FBI agent and the transparent blend of the faces create the impression they are both in each others heads playing with emotions and thoughts as the chase to lock Nicolas Cage's character up proceeds throughout the film. This whole aura around the design is a fascinating concept to relate to my cybernetic self project. I will take photographs of people or ask permission to gather faces off of Facebook profile pictures, to create a illusive blend of faces. I will attempt to communicate an illusive impression of merged profile pictures to express the danger of anonymous users on social media, they might not be who they seem on their profile. I love the use of the black background and grey scale faces and will incorporate this into my designs. The use black and shades of grey instantly impact the viewer with a dark nature behind the design and this will help portray the message I an giving to social media users.

In addition, the use of type is effective in this design. It is placed at the bottom of the image and lets the image speak for itself to create a mystery. I will look to apply a similar technique as an idea for my design. I will have to investigate what colour and font to use to  connect with my audience. The white and red type on the Face Off poster stand out strong from the black background an creates a sense of threat and danger within the film. The white, to me represents the good, being John Travolta' character and the FBI and the red to represent the criminal side, being Nicolas cage's terrorist character. I will have to connect with the design in this way, maybe research the Fonts used in social media and the colours associated with social media. From what I know blue is the most common colour used in social media, however the colour blue may not express the severity of the threats on social media platforms.

The Dots / Big Bang Competition / Fun2Fetch

Fun2Fetch is a re-branding project developed on dog ball launchers. The intention is to create an identity that will stick and become familiar. At the moment I feel the identified flying object, dog ball launchers struggle with this problem. I have produced a poster, packaging and a cinematic advert, with the brand logo represented in each form of media to establish and express the brand direction and identity. The brand reaches out to all dog owners who are seeking a more enjoyable outdoor activity experience for both themselves and their dogs. This project is created in response to the 'Big Bang Advertising and Marketing Competition'.



final F2F ad from Charlie Hamnett on Vimeo.


Case Study




Pete Norris / Lecture 2

Before the lecture started we had a little discussion about placements. He informed us of useful websites to consider using to help in the searching process and encouraged us to wrote letters instead of email. Letters are much harder to erase and can be passed through a chain of people before it is thrown away, where as an email can simply be deleted. This tip will hopefully be very useful.

Next we began the lecture, discussing design in industry. In industry designing is influenced by all sorts of areas not just you. Finance, marketing, you, production and technical R&D all contribute to the design on the inside and market research is the only outside factor. Market research however contributes to decisions made on the inside of the company. To gather ideas and concepts, finance will have to contribute money to the cause of marketing, in order to generate a design concept. Then we develop the design which also costs, calling upon finance to fund the production side of the company. Sometimes these coordinators on the inside conflict and me as a designer needs to be prepared for a reapplication to the design process to overcome the problem and find a solution. The design then gets finished and ready to send to the market.


Obviously there will be pressures in the design work place and there will be some error you will make every now and then. There are two types of error, human error and design error. We must make sure it is never a design error, this can result in huge costs for the company and results in loosing your job. For example, recently Samsung had a design error which resulted in huge costs for them. The Samsung mobile phones overheated and set on fire, causing severe injury to many people and damage to the environment.


Next, it was interesting to hear how Peter as a designer dealt with clients and what he learnt from his 20 years experience in the design world. I learnt, every time you speak to a client you should make note of their requirements for a source of proof. This makes it harder for them to reject the idea with their input also residing within the design. It is important to let the client think he is the boss, as some of them is then in the design and makes it difficult for them to say I don't like it. Also, never just answer with just 'yes'. Ask questions. 'Why do you want this style', 'why this', 'why that', 'why then', etc. You need to ask questions , because you must understand that the client is probably not giving you all the information you need to create the most appropriate design, so you must work it out of them. This was very insightful to learn and will stick with me.

Now I moved on to product positioning. It is basically assessing situations as designers and where you should position the product to hit the best market. There is an individuality and common aspect to this idea. For example, why do we wear the clothes we wear, why do 25 year olds want to be 21 year olds, why do 30 year olds want to be 25 year olds and so on. Product positioning is measured on a scale of price and quality. Things genuinely high price and high quality and low price, low quality. You don't have a low price high quality item. If you did, it would become in demand and drive the price up to re-position it as high priced. Its important to understand that there is a market anywhere within the dotted area in the graph. There is a market for low, low, as well as the richer population who may strive to edge into the high, high bracket. As a designer you should ask, where does the brand want to be in ten years time. If the brand gets better in quality and raise the price, there will be a whole new breed of competition. Will the brand do well competing with this competition, or is it best competing with the lower priced competition. Because, you still make great profits in the lower bracket of the product positioning scale. Me as a designer should ask these questions to a client to discover the brand direction and position.


I was then introduced to the Boston Consulting Group (BCG) matrix graph that illustrates the brands positional journey in the market. It basically illustrates how a new design enters the market, in high demand and high in value, for example a new iPhone has just come out. This will flow along a certain time scale becoming less and less in demand and reduce in value. At this point it reaches the cash cows level and needs revamping to get the product back into the market. This is where the designers will produce a new advertising to re-promote the product. Sometimes the product can just fall straight down the 'BCG' matrix. So it is important that you understand the client does not know everything and you use your own knowledge of how to position and sustain the brand in the market.


After, I was shown the PEST analysis, this is analysing whether the product is political, economic, social and economical. But, it is also how you analyse the product in 5 years time or 10 years time, as to whether or not it will still tick these boxes. For example, will you product continue to compete with the laptop in ten years time or will it take over from the laptop. Its is basically thinking outside the box, tactically how you can position a product over a duration of time. Then I learnt about SWOT analysis. This is understanding that strengths and weaknesses are internal and opportunities and threats are external. Most of the time you can not undertake things in the internal side, only the external. As a designer you do not know it there is a very harsh political or financial environment within the company, you only work with the company.


Product Life cycle. A product life cycle all start off with an idea, then develop making an initial loss draining money to advertise and promote the product, but then grow at it hits the market, then eventually matures to then decline. Product life cycles can be extended through advertising and promotions, these are the red lines in the graph. This is done by understanding all of the techniques learnt earlier in the presentation.


Finally, there is the adoption curve. It illustrates the market who you are talking to and creates a structure to aim your market towards. It begins with the innovators, moving to early adopters, then to the early and late majority, falling to the laggards. Laggards are people who dont want anything to do with the product, they are happy with what they know and stick to that product. We are all laggards in our own way. For example, Dyson owns 80% of the market and can not appeal to the other 20% because they do not want buy into this product. The style of your designs will therefore have to be different to appeal to these different audiences to engage them with the product. To finish, I learnt about obsolescence. this is basically the life span of a product in terms of function. Obsolescence of a product is both intentional and unintentional. For example, when your laptop dies in 5 years time, do you pay £500 to get it fixed of pay for a new and better laptop. Companies can make this strategical and can plan when to bring out their next products to raise profits.


To conclude, I have learnt so much from these lectures and even though it is a lot of information to take in, I still enjoy it. The information is provided vital to know to succeed in the design industry so I try to take in as much as possible and take as much notes as I can.


Sunday, 9 October 2016

Cyber Crime Research / Cybernetic Self

With the rapid rise of technology, the number of crimes has dramatically increased. Criminals are finding new ways to utilise social media to commit new and disturbing crimes that are difficult to police and protect you from. For my project I will create a design to illustrate these dangers and create an awareness of the crimes and avoid being a victim. Below, I will go through the most common social media crimes.

Scams
Scamming has been a crime for centuries, but the rise in technology and social media over the last decade has created a whole new market for criminals to scam. They create links to appear innocent at the side of web pages, share scams through social media and appear as pop up pages. Each promising what most people desire and often catch the ones looking for fortune and wealth. The scams appear all clean and safe, asking for credit card details and social security number to grant their false promise. Many people thinks scams are easy to spot, but even the most savvy internet user has to be switched on to avoid falling for the traps. To avoid this, research, call, ask questions of social media or friends to stay safe and raise awareness.

Cyber-bullying
Cyber-bullying is a new crime that has occurred over the last decade. This crime involves hacking or password and identity theft and this can be punishable under state and federal law. Teenagers are the most common victims and cyber-bullying through social media has often caused teenagers to self harm and suicide. serious cases like this can result in serious criminal charges. If adults engage in cyber-bullying it is called cyber-harassment or cyber-stalking and can also result is serious charges depending on the severity of the situation.

Stalking
Cyber-stalking is a common offence on social media sites and can result in serious charges in some cases. It entails harassing a person with messages, written threats and other forms of persistent threatening behaviour that endangers the recipients safety. Although Cyber-stalking is joked about if people are looking at other peoples social media accounts, it is a legitimate cause of concern in some cases. People who cyber stalk often strive towards actually venturing outside to stalk the victim and endangering them in not treated seriously.

Robbery
Social media these days people share all sorts of personal information, unaware of real world threats who might actually use this information to locate and steal. It doesn't take much to find out where someone lives, goes to school, works, shops, hangs out and more if you make that information readily available on social media. especially, if you use Facebook’s check-in or Google Maps feature, you could be in a bit of trouble if a certain robber is paying attention. So, best way to avoid this is to basically give out less personal information on your social media sites and posts.

Identity theft
Similar to the dangers of robbery, the ease of gathering personal information from users social media accounts provides an opportunity for criminals to steal user identities. The criminals hack into users accounts and emails and retrieve information to access personal and bank details, taking everything and leaving you in the dumps. Again, protect yourself by not including personal information that criminals can interpret to hack the account.

Defamation
This is when an individual communicates a false statement to a third party that paints another individual or entity in a negative light. Social media makes Defamatory statements scarily easy. The exposure to social media makes posts and statements well documented and many people see and hear what to have complaint, laughed, misunderstood and more. These posts can be twisted and businesses or individuals will be harmed by the defamatory statement and peruse legal obligations. To stay protected from this, be careful what you say on social media. Word spreads fast.

Harassment
Harassment happens all the time on social media. From annoying people to assault and sexual threats. With the rise of social media harassment has increased dramatically, with sexual predators and sex-offenders targeting young unaware people to indulge in their disturbing activities. These criminals often discuise them selves as teenagers and students, sending inappropriate and harassing messages to lure their victims and endangering their safety.