Joe.co.uk connect rotoscoped reality with footage that relates to a current situation in the world. The videos are carried out in a funny manner, placing famous peoples rotoscoped faces on footage to create hyper realistic events, but always referring to a real world occurrence in a comedic way.
I think the hyper-realism of the videos above are hilarious. It is just funny for people to imaging these hyper-realistic events actually happening between certain celebrities. I would love to create funny videos in this fashion. These videos also relate to memes. These sort of videos have to be produced at a quick rate however, once an event has occurred there is a time frame for them to create the video before the moment has passed. Creating the video shortly after the event will get more shares and views. When the moment is hot, people search and find these funny meme videos.
I would use after effects to create this idea, rotoscoping faces and placing them on the faces of people in a relatable footage to a current happening. I could also, think about rotoscoping my face into funny or serious events to make funny. It will all be hyper-realistic. On that note, I could rotoscope me to be in the internet and wonder around the virtual reality to play and discover what I can do inside my computer screen, I would try to make this comedic in some way. Who knows, one day that might be possible, similar to Keiichi Matsuda.
Tuesday, 24 January 2017
Millenials
The majority of internet memes are transmitted by millennials. I am am millennial. It is a term used to apply to individuals who reached adulthood around the turn of the 21st century. We are hyper connected and captivated with the internet and social media, hence the reason millennials are the main transmitters of memes.
Millennials are often taken joked about in the workplace. The older generations view millennials as people who expect more than they deserve and see them as the 'me' generation. Often the workplace neglect millennials and what they have to say, they believe millennials do not know how the real world works. Above is a funny video a group of millennials have produced, playing along with the stereotypes people give them to comically communicate how they are perceived. This is an attempt to say, 'are we really like this?'. Also, they play along with their imperfections to create a new creation that is unique and funny. Playing to their strengths. I like the funny nature of this video and I think it is a clever way to advertise us. I would consider making some kind of funny video that relates to the theme millennials as a theme to work on for my hyper-realities project.
Hulu "Millennials" from GOLDEN on Vimeo.
Above is an animated take on the topic millennials. It is a really clean and slick animation used to signify millennial uniqueness and individuality. The use of contrasting typefaces and bold clashing colours shows millennial culture and creativity, with the capability to mix with all different backgrounds. The youthful animation communicates the strengths of millennials and the power they posses to take the world forward. This is also an interesting concept, the use of animation characterises our generation and displays a youthful outlook to the creation. Maybe I could go down this path and create an animation to communicate the millennial generation. I will investigate further processes and productions to create an idea of the direction I wish to take.
Memes / Hyperreality
Memes is an area that is associated with hyper reality. Memes have blown up over the last few years due to the connectivity social media and the internet has brought us. Images, videos, a piece of text and more, can now be shared across the world at an amazing rate, with the touch of a button.
A meme is an idea, behaviour, or style that is shared from person to person within a culture. It acts as tool to carry cultural ideas, symbols, or practices that can be transferred to many people through writing, speech, gestures, rituals, or other imitable phenomena with a mimicked theme. Its name derived from the Greek word 'mimema', meaning something imitated, according to the American Heritage Dictionary.
Although memes have notably rose and got a name for itself over the past few years, they have actually been around for many many years. The first meme created dates back to 1976, created by evolutionary biologist, Richard Dawkins. Dawkins described memes as a process to transmit social memories and cultural ideas to each other. However, the internet was not at the power it is today back in then and the capacity to share memes was limited.
Before the internet, Memes were spread physically. A notable meme that you may have heard of is the 'Kilroy was here' meme the American army used. It was a popular cultural expression in America, around the time of world war II. This meme was typically seen as graffiti on walls, drawn on by United States servicemen in places they were stationed, camped or visited. Leaving their mark as memorabilia in what ever destination they went.
Memes were also distributed by posters before the internet. In 1998, Stephard Faiery created the Andre the giant phenomenon. He created stickers and posters he would place all over the city environment. He did this in an attempt to stimulate curiosity and bring people to question both the sticker and its relationship with its surroundings. It re awoke a sense of wonder about the environment it was situated. It got people talking and questioning, achieving its goal of becoming a phenomenon and became a popular act in this time period. This has gave me an insight as to what memes actually are. They can be in physical form to, scattered around environments to connect people and bring together a social culture. Either posters, clothing, digital, its endless. This is good to know as I gather research to develop ideas for my project.
A meme is an idea, behaviour, or style that is shared from person to person within a culture. It acts as tool to carry cultural ideas, symbols, or practices that can be transferred to many people through writing, speech, gestures, rituals, or other imitable phenomena with a mimicked theme. Its name derived from the Greek word 'mimema', meaning something imitated, according to the American Heritage Dictionary.
Although memes have notably rose and got a name for itself over the past few years, they have actually been around for many many years. The first meme created dates back to 1976, created by evolutionary biologist, Richard Dawkins. Dawkins described memes as a process to transmit social memories and cultural ideas to each other. However, the internet was not at the power it is today back in then and the capacity to share memes was limited.
Before the internet, Memes were spread physically. A notable meme that you may have heard of is the 'Kilroy was here' meme the American army used. It was a popular cultural expression in America, around the time of world war II. This meme was typically seen as graffiti on walls, drawn on by United States servicemen in places they were stationed, camped or visited. Leaving their mark as memorabilia in what ever destination they went.
Memes were also distributed by posters before the internet. In 1998, Stephard Faiery created the Andre the giant phenomenon. He created stickers and posters he would place all over the city environment. He did this in an attempt to stimulate curiosity and bring people to question both the sticker and its relationship with its surroundings. It re awoke a sense of wonder about the environment it was situated. It got people talking and questioning, achieving its goal of becoming a phenomenon and became a popular act in this time period. This has gave me an insight as to what memes actually are. They can be in physical form to, scattered around environments to connect people and bring together a social culture. Either posters, clothing, digital, its endless. This is good to know as I gather research to develop ideas for my project.
De-realisation
Interestingly, I have just found out that derealisation is a condition that connects the aspect of hyper-realism into the real world. It is an alteration in the perception or experience of the external world, making the external reality seem unreal. Symptoms include, feeling as though ones environment is lacking spontaneity, emotional colouring and depth. Derealisation is a disorder of psychiatric and neurological disorders, or it can be a stand alone disorder called depersonalisation.
While, depersonalisation is a subjective experience of unreality of the external world, depersonalisation is the sense of unreality in their self. The idea of this is that the phenomenological experience of ones self, others and the external world is all one continuous whole. So, the sufferer depicts unreality to blend in and cause the person to puzzle over deciding whether it is them self or the world that feels unreal to them. It is reported that a person who suffers from this condition, almost observes them self interacting with the world from an external source, having no control over their actions. In the image above, the drawing illustrates an interesting concept that depicts a person viewing through the eyes of their outer person. This powerfully communicates the silenced character inside having no control over the actions of their external person, viewing the world through their own eyes, but not in touch with the external realities or themselves. This is an interesting concept to investigate to generate ideas along these lines.
Matrix is in some sense related to this condition. Who knows, the whole idea of the matrix may have derived from derealisation and depersonalisation. The film Matrix depicts a future in which reality is perceived by most humans is actually a simulated reality, that was created by machines to bring under control the human population. The humans are plugged into the matrix and the heat and electrical activity from their bodies are used as an energy source. This is a well documented hyper reality, but an interesting one at that. For an idea, I could move towards the direction of futuristic hyper-realities, creating a short video or illustrations of how the world is perceived in the future.
Hyperrealities Introduction / Final Year 2 Brief
Today, hyperreality is everywhere you look. It can be anything from videos you see on the internet and social media, on your TV, or even walking down a city street in some sence. New York, for example is full of Hyper realistic flashing advertisements strapped along the city blocks. Basically, a Hyperrealities are images or simulations, that either distorts the reality it projects or does not in fact depict anything at all, but nonetheless comes to represent reality.
For my research I will investigate methods and different connections people have made to connect hyperreality with real world. The term hyperreality is very broad and allows the capacity to invogorate many different ideas, from the extremely bizzare to the genious depications of futuristic environments. Below are a few hyperrealistic depictions I will investigate, to develop interesting concepts to generate a unique idea of my own.
I was introduced into the work of Keiichi Matsuda as an insight into hyper reality today. He depicts an over exaggerated future where we are installed with a technology that connects us to the world. In this world there is no need for mobile phones to interact. He communicates this through the overuse of notifications and advertisements in a chaotic manner, creating a lot of confusion between the virtual and real world environment. The focus of this message is 'how far will technology grow, what is the limit'. If technology continues to grow and we tee the internet with our eyes, the world will be hectic and non stop. The internet never rests and Keiichi creates an amazing animation to communicate this. In the video, you also notice that the technology installed into the main character is a little faulty and had some sort of virus, popping up adds and malware. That would be a night mare if this actually happened. Especially when you gain life points to move up the system, levelling up to get better jobs and more. The hyper realistic effect is switched off at one point in the video, when the character reboots her system. This relieves us from the chaos and reconnects us with the real world. Which seemed really slow and lifeless, due to what we experienced before.
HYPER-REALITY from Keiichi Matsuda on Vimeo.
This concept really intrigues me. I would love to create an outcome where I can make my self connect with hyper reality. Whether it be me, inside a computer and walking around and playing with all and everything the internet has to offer, just having fun inside the virtual environment really.
For my research I will investigate methods and different connections people have made to connect hyperreality with real world. The term hyperreality is very broad and allows the capacity to invogorate many different ideas, from the extremely bizzare to the genious depications of futuristic environments. Below are a few hyperrealistic depictions I will investigate, to develop interesting concepts to generate a unique idea of my own.
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https://static.dezeen.com/uploads/2016/05/hyper-reality-movie-keiichi-matsuda-virtual-physical-reality-future-vision-media-concept_dezeen_936_0.jpg |
I was introduced into the work of Keiichi Matsuda as an insight into hyper reality today. He depicts an over exaggerated future where we are installed with a technology that connects us to the world. In this world there is no need for mobile phones to interact. He communicates this through the overuse of notifications and advertisements in a chaotic manner, creating a lot of confusion between the virtual and real world environment. The focus of this message is 'how far will technology grow, what is the limit'. If technology continues to grow and we tee the internet with our eyes, the world will be hectic and non stop. The internet never rests and Keiichi creates an amazing animation to communicate this. In the video, you also notice that the technology installed into the main character is a little faulty and had some sort of virus, popping up adds and malware. That would be a night mare if this actually happened. Especially when you gain life points to move up the system, levelling up to get better jobs and more. The hyper realistic effect is switched off at one point in the video, when the character reboots her system. This relieves us from the chaos and reconnects us with the real world. Which seemed really slow and lifeless, due to what we experienced before.
HYPER-REALITY from Keiichi Matsuda on Vimeo.
This concept really intrigues me. I would love to create an outcome where I can make my self connect with hyper reality. Whether it be me, inside a computer and walking around and playing with all and everything the internet has to offer, just having fun inside the virtual environment really.
Friday, 20 January 2017
Cinema 4D / Lesson One / Jay Payne / Process and Production
Today was my first lesson with Jay Payne learning Cinema 4D. The focus of the tutorial was to build a 3D logo, with elements designed in illustrator merged with Cinema 4D to create the outcome. Everything about Cinema 4D is new to me and I am eager to learn how to use this program. Most design for brands are produced in cinema 4D now, bringing a new dimension to the work and making designs more interesting. The programme was designed by designers, so hopefully I will be able to pick the programme up quite quickly.
Cinema4D / Lesson One / Process and Production from Charlie Hamnett on Vimeo.
Cinema 4D / 3D Logo Building Practice from Charlie Hamnett on Vimeo.
First of all, I created a basic shape in illustrator, using the shape tools. Once I created a shape I was satisfied with I saved the file in a format that is compatible with Cinema 4D, Illustrator8. Now I could open up a Cinema 4D file and merge the illustrator file to work with.
In Cinema 4D, I added extrude paths to the shape layers of my hashtag and enhanced its movement to 50cm for each to make a strong, solid 3D shape. After this I added colour to the shape. To do this I double clicked the bottom create box and created a colour path. With this path I can create any colour I want and change its appearance, from diffusion, glow, illumination and more. Once I created a colour I dragged it onto the layer I wanted, changing its colour.
Viewing the shape at this stage in a rendered view it looks like a clean 3D design, however the edges do not look rounded or real as an object would look away from the computer. To solve this problem, I clicked on the extrude tool and clicked the caps option in the toolbar. This now opened up a cap editing space to round the edges of the shape. To create the real effect, I changed the start and end of the shapes to fillet caps and edited the steps to 3cm and the radius to 0.5cm.
After, I added a floor and background to the virtual space to bring everything together. This was easy enough, I basically dragged the floor and background paths to my editing space. Once situated, I could add colour to these paths the same way I added colour to my shape. Now to add a new dimension to the design I added light paths. One positioned at x-150, y1000 and z-500 (over left shoulder light). With the other light at x500, y300 and z-500 to lift the 3d aspect of the design.
Next, I added text. I typed the word 'me' in the font Helvetica, to place beside my hashtag as a simple design to learnt with in this tutorial. Similar to before, I added extrude paths and dragged the text layer into this path, enhancing the movement of the text to 50cm to match the hashtag shape. Also, I added colour and fillet cap effects to create a more real outlook to the design.
Moving forward, I added a camera tool with the intent to move around the shape and create a short 3D video. This is where the programme started to get a bit tricky. I used the key-frame tools, in a similar fashion to after effects to move the camera along a time line and around a shape. It was just a different layout of edditiong the camera to do so, but I got the hang of it in the end. However, I feel the use of the camera could have been a bit better. I will practice this in further development. I really want to get to grips with this programme, it has an endless capacity to create anything.
Finally, I learnt how to save files in cinema 4D in, JPEG, Quicktime and AVI format. First, I altered the render settings for a JPEG format. altering the effect to ambient occlusion, anti-aliasing to best and changing the output to JPEG. Then clicking the render to picture viewer icon in the toolbar to complete the render process for the JPEG. For the video output, I altered the render settings to Quicktime movie, changed the compression type to -H1264 and the frame rate to all frames. Hitting the render video icon in the toolbar to complete the process.
All in all, I have learnt a great deal of information about Cinema 4D today and I will definitely stick to the task to learn more and more of this programme. It excites me what I could do with this programme and I will now put my the skills I have learnt in this tutorial to practice.
Extra Exploration
Thursday, 5 January 2017
Think / Street Billboard Mock ups / Reverspective Posters
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